![]() ![]() Main Outcomes and Measures Patients self-reported pain using a visual analog scale (VAS range, 0-100). Nurses were asked to report the clinical utility. One researcher administered VR and observed pain while another researcher administered a posttrial survey that measured the child’s perceived pain and VR experience. Both groups were compared with a standard care group. Interventions Active VR participants played a VR game passive VR participants were immersed in the same VR environment without interactions. Intention-to-treat data analyses were conducted from December 2019 to March 2020. ![]() Speaking English as their primary language was an inclusion criterion. Objective To evaluate the efficacy of a smartphone VR game on dressing pain among pediatric patients with burns.ĭesign, Setting, and Participants This randomized clinical trial included children aged 6 to 17 years who seen in the outpatient clinic of a large American Burn Association–verified pediatric burn center and level I pediatric trauma center between December 30, 2016, and January 23, 2019. Importance It is unknown whether smartphone-based virtual reality (VR) games are effective in reducing pain among pediatric patients in real-world burn clinics. Shared Decision Making and Communication.Scientific Discovery and the Future of Medicine.Health Care Economics, Insurance, Payment. ![]()
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